THE GREAT HALLCHARLOTTE, NORTH CAROLINA
The regulars arriving at The Great Hall

THE GREAT HALL PRESENTS

The Regulars

Five adventurers. One magical hound. Three keepers. One bard. One good dog. One difficult cat.

THE PARTY

They always come back.

They met after answering the same fraudulent bounty. There was no treasure and no princess to rescue. They returned tired, broke and owing The Great Hall for a wagon, two windows and several doors. Their table has remained occupied ever since.

Portrait of Garrick Vale

Garrick Vale · Human Fighter

Confident. Capable. Usually wrong.

A loyal former borderlands soldier whose courage is genuine, whose charm is effective, and whose plans remain a structural concern.

Portrait of Liora Dawnmere

Liora Dawnmere · Elf Cleric

Grace under pressure.

A woodland cleric sent into the wider world to learn patience. The lesson has become unusually practical.

Portrait of Torv Stonehand

Torv Stonehand · Orc Barbarian

Strong hands. Gentle heart.

A thoughtful mountain orc who would prefer a peaceful solution and remains prepared to use a chair when necessary.

Portrait of Orrin Vey

Orrin Vey · Human Wizard

Ancient wisdom. Recent mistakes.

A former academy scholar who has studied nearly everything, including ceilings whenever Garrick begins explaining a plan.

Portrait of Aurelius

Aurelius · Magical Hound Wizard’s Familiar

Everyone calls him Biscuit.

A golden magical hound summoned when Orrin intended to conjure a spectral wolf. The distinction troubles Orrin more than Biscuit.

KEEPERS OF THE HALL

The ones holding it together.

Portrait of Buddy

Buddy · Dog Good Dog

Nothing stays lost for long.

Bram’s ordinary dog: excellent nose, no respect for private property, and firm opinions about the yard behind the tavern.

TALES FROM THE TAVERN

Caught at the Hall.

Their misadventures are now part of the Hall's history—including the day Torv removed the front door and was told to put it with the others.

Garrick interrupts Liora and Orrin at the bar

Before the hangover

Garrick asked if a hangover could be cured before it happened. Liora suggested putting the drinks down.

Orrin teaches Torv to use a wand

The delicate art of magic

Orrin tried teaching Torv finesse. Torv assumed the wand was a small club.

Liora examines an arrow lodged in Garrick's armor

A promising sign

An archer shot Garrick. He took it as proof that she had noticed him.

The party discovers a mimic treasure chest

Definitely not a mimic

Orrin declared mimics rare. Torv prepared to sacrifice the tavern's good chair.